Bhagpuss pokes at EverQuest II's Illusion Keyring and how convenience features can turn piles of cosmetic clutter into something actually usable.
Kimimi loves ChainStaff's gloriously loud pulp sci-fi style and its absurdly versatile bone chainstaff, which makes combat, movement, and experimentation sing.
Emily pushes back on 'walking simulator' as a put-down, arguing games like Edith Finch, Hellblade, The First Tree, and Journey thrive on atmosphere and story.
Belghast balances chemo prep with a Path of Exile push, grinding Delve and Legion while inching toward level 100 and more challenges.
Wilhelm says retail WoW makes Outland leveling absurdly frictionless, from easy Hellfire questing to level-gated old-school flying and a detour into Blade's Edge.
Thomas is two hours into REPLACED and already sold on its 80s cyberpunk conspiracy vibe, slick 2D action, and Blade Runner-style visuals.
Jamie Zawinski says DNA Lounge is ditching Chow Now deliveries after POS failures and laughably tiny sales made the whole experiment pointless.
Joar's juggling tubs, ceiling repairs, buyers, bats, and WoW progress, with a warlock gearing up and a hunter pushing through Voidstorm.
Mike digs into a salvaged Loongson 3A5000 motherboard, exploring Linux on LoongArch and the weird appeal of a modern Chinese domestic CPU.
Bruce Schneier highlights Constantinople's layered walls as a wonderfully literal example of defense in depth, from moat to offset towers.
Dave Winer wrestles with a syncing glitch, revives sally.scripting.com over HTTPS, and comes away unimpressed with Claude as a programming partner.
Brennan reflects on discovering poetry young, then links that personal lifeline to research on reward circuitry, anticipation, and being emotionally moved.